![]() I usually take flying enemies down with one of the nail arts, but you can't really use it while jumping on the walls. There's this one part where you have to cling to the wall and fight flying enemies in a shrunken arena. ![]() I must have done it for 7-8 times, every try taking what felt like half an hour. It takes so long, you start making mistakes just out of sheer impatience and if there's a tricky part, you have to do it all over again. Sometimes you just pick up an incredibly powerful upgrade just lying on the ground, sometimes you fight a Boss or go through a lengthy ordeal just to get a badge. That's one of the problems I have with the game - you never know what you get. Seems like with Zote, you can fight the White Guardian multiple times and while it is one of the more fun fights, I don't know if there's any point to it. So, I gave up on Godhome for a while and decided to mop up everything else that was not looking like it would end the game. Overall, though, it's still a fantastic game and I'm looking forward to the Silksong sequel / prequel when it comes out. I'm also not quite as comfortable with the switch pro controller as with the xbox controller I used for some areas - bouncing on garpedes to get that fragment is something I'll have to go back to now I've performed some tape surgery on the controller to resolve the d-pad's tendency to give false inputs. The Traitor Lord in particular caused me a lot of pain whereas I don't even really remember the fight when I played it on PC first time around. Most of the game is the same but wow, they've toughened up a couple of fights. It's good for my mental well-being to be able to step away from the computer and relax on a couch when you're at the same desk for most of the day. Recently bought it on the switch to enjoy while working from home while in (relative) lockdown. Not something that I've really returned too much but I knew there had been quite a number of additions since the first release. I played it ages ago on PC and got right through to the final boss which was a little too tough for me but I didn't feel disappointed as I enjoyed it immensely. This has been my go-to game during isolation. ![]() Yeah, I think you might say that I like Hollow Knight a fair bit. I love how many of them practically have a sense of personality, not least in how they interact with each other in weird and wonderful ways. I love how the penultimate bossfight ( the Hollow Knight) changes its tone so effectively, making an insect monstrosity downright tragic. I love how this world made up of cartoony bugs can feel dark and scary and sad and funny. I love how the whimsy and the darkness come together to create a world I care about.I love how the world fits together and how things that seem merely atmospheric later make perfect sense based on the layout. While it tells a similar story about cycles of corruption and decay as the Dark Souls games, it resonated more with me - I came to care more towards this world and the characters inhabiting it than I ever did with any Dark Souls game. I love the game's tone and atmosphere, but I also love the skill progression (though I know it's quite standard for the genre), the difficulty curve, the different areas of the game. In this guide we're going to help you do just that, by compiling a list of every single Boss in the game and even providing you with strategic tips to vanquish them.I'm really sorry you guys aren't enjoying Hollow Knight, because it's very much my favourite Metroidvania game and quite possibly my favourite Soulslike (at least in terms of what it does similarly to the Soulsborne games). But you're going to have to fight a bunch of them if you want to progress through the Hollownest. Much like its inspiration, these bosses are pretty difficult though, so be prepared to spend a good chunk of time learning their attack patterns, strengths, and weaknesses. What's a Dark Souls-like without some good old-fashioned Bosses? Well, Hollow Knight doesn't disappoint in that arena, with a massive variety of them to battle your way through.
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